Nazi Zombies is back in CoD WW2, and is taking a slightly more story-driven approach this time round. In this CoD WW2 Nazi Zombies guide, we'll be walking you through all the basics you need to know before taking on the mode, including the best CoD WW2 Zombies weapons, all the Zombies Blitz upgrade locations, and how you can go about making it to the higher waves of the game.
If you should instead need anything else covering on the multiplayer side of Call of Duty: WW2, including every Divisions class in the game, as well as all the best weapons to use on each map, make sure to check out our Call of Duty: WW2 mulitplayer guide.
CoD WW2 Zombies Guide
Firstly, unlike previous iterations of the Nazi Zombies mode in Call of Duty, you'll be presented with a unique prologue mission. While this prologue mission for CoD WW2 Nazi Zombies is actually optional, we'd highly recommend undertaking it, as it's a good way of getting back into the loop of the mode, especially if you haven't played it since last year's Infinite Warfare.
In the prologue, you'll take on the role of the doctor, as she makes her way through the local town after the entire group (including David Tennant and Elodie Yung, among others), are attacked by a massive zombie behemoth. While you won't face this giant beast in the prologue, all you have to do to pass is make it to the nearest building, and save up enough Jolt points to open the double doors at the back of the large building, making it to safety.
Jolts, in case you werent' aware, are the brand new form of currency in this iteration of Nazi Zombies. You earn the Jolts exclusively through killing each and every zombie, and as we previously mentioned, you can save the Jolts up and then spend them in-game to unlock things like new areas of the map. On top of this, you can also spend your Jolts in the prologue mission to unlock a sub-machine gun, armor, and an automatic revive, all of which we'd highly recommend you unlock before fousing on the 2,500 Jolts required to open the door at the back of the house and escape to victory.
After the Nazi Zombies prologue has been completed, you'll be greeted with the after action report, where Call of Duty: WW2 will tally up all your kills, headshots, and other achievements in the single game of Nazi Zombies. If you've done well enough in the prologue, then you could be rewarded with a Nazi Zombies loot crate, a brand new box which will automatically grant you certain perks and bonuses for you to take into your next game of Nazi Zombies.
To equip any perks and bonuses to your Nazi Zombies character, head over to the Soldier tab, where you'll be met by the screen just below. Head down to the Consumables section, and you'll be able to see how many Self-Revives you've got left in stock to take into the next game, as well as the two optional bonus items you can equip to your character on the up and down buttons on the D-pad.
CoD WW2 Zombies Consumable Perk Items
There are a litany of optional items you can equip, and we've listed all the possible ones we've found so far just below, as well as their effect. Note that to check how many uses of the item you have left, look at the number next to the item.
Also in the Soldier section of the CoD WW2 Nazi Zombies menu, you can customise every weapon in the game, for whenever you acquire them while playing. You'll acquire any weapon items whenever you level up in Nazi Zombies, and these items come in the form of weapon attachments, including scopes, grips, and magazines.
As we previously mentioned, all these weapon attachment items aren't earned through the Nazi Zombies loot crates, but are instead aren't via your overall level. Therefore, if you want to earn a new scope, or magazine for your favorite weapon, all you need do to is hop into a game of Nazi Zombies, and get as many kills as possible to maximise your XP.
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CoD WW2 Zombies Blitz Upgrades
In this iteration of Nazi Zombies, the powerups are now called 'Blitzes', and you can purchase them at various points around the map to enhance your character. Bear in mind that you can only have four Blitzes equipped at once, and should you purchase any more often buying your four, the Blitz that you purchased first will be knocked off in order to make way for the new one.
CoD WW2 Zombies Map Guide
Just below, you can find the complete list of Blitzes in CoD WW2 Nazi Zombies, as well as how many Jolts each one costs, on top of their location:
CoD WW2 Zombies Pack-a-Punch Weapon Upgrade Station
Speaking of unlockable upgrades in CoD WW2 Nazi Zombies, you might want to get your hands on the Pack-a-Punch weapon upgrade station as quickly as possible in Nazi Zombies. It's basically essential if you want to combat the tougher zombies that start appearing in later rounds, and for all you need to know about the mysterious machine, head over to our Nazi Zombies Pack-a-Punch upgrade guide.
CoD WW2 Zombies Tips and Tricks
There's actually quite a few new elements of Nazi Zombies to get to grips with from the jump, and there are definitely features that weren't present in the Infinite Warfare version of the horde mode. We've put together some handy tips and tricks just below, for your first few times playing Nazi Zomies:
CoD WW2 Zombies Mystery Box Locations
The Mystery Box might be the most important item in Nazi Zombies, and has been present in every iteration of Nazi Zombies since the mode first debuted back in Call of Duty: World at War. The Mystery Box in the CoD WW2 version of Nazi Zombies costs 1,000 Jolts to use, and will grant the player a completely random weapon.
You first find the Mystery Box in the Command Room, straight ahead of you once you've first opened the Bunker door. At this point we'd strongly recommend you let everyone on your team use the Mystery Box once, and once only, because once you've used the unique crate four times, it'll vanish. The Mystery Box will now teleport to one of two locations on the map, which we've oulined just below:
These are either of the locations that the Mystery Box can appear in, after first vanishing from the Command Room. No matter which location it appears in, it'll then vanish a second time, to go to the alternate location listed above. The Mystery Box will vanish for a third time, but this time it'll be back where it started, in the Command Room.
The Command Room, near the tower, and outside the laboratory are the three total locations that the Mystery Box can appear in. If you're never sure where the Mystery Box is at any given time, all you have to do is narrow time the potential locations, through the good old fashioned process of elimination.
CoD WW2 Zombies Bosses
Roughly every five waves in Nazi Zombies, you'll be presented with some form of a boss enemy. We should note that this isn't a single round dedicated the one huge enemy, but instead there's a more powerful enemy included with the regular zombies.
These boss enemies start appearing more often than every five waves the further you progress, but all of them have clear weak points that you should target. For example, with the huge, lumbering zombies with cages around their limbs, you'll want to aim for the head. Alternatively, with the Bomber zombies that have canisters on their backs, you'll want to aim for the canister instead of the zombie.
You might have also seen another type of Nazi Zombie running around, usually without any arms, and much quicker than the regular zombies. These are called Pests, and while they won't appear until round 5 at the start of the game, they'll then turn up with the regular zombies after this in subsequent waves. They're easy to kill, but you'll need to be watching your surroundings at all times after you see the first Pest, as they rarely turn up alone.
If you are shooting at the part of a boss zombie that isn't its weak point, the usual white outline around your target reticle will be slightly grayed out, signifying that you're causing reduced damage to the boss zombie.
Just below, we've got our own video guide for the CoD WW2 Nazi Zombies mode, as we make it a fair few rounds in our first attempt at playing the mode. As you can probably tell just from watching the video, everyone's very much in panic mode in Nazi Zombies since we're still at the launch of the game, and as such, there's very little team effort.
CoD WW2 Zombies Best Weapons
This is all based entirely on personal preference, but we've rounded up some of the best weapons you can obtain in Nazi Zombies, including their strengths and benefits with each.
We'd also recommend staying away from weapons like Bazookas in Nazi Zombies. They may look appealing with their massive firepower and blast radius, but you're quickly going to get swarmed with zombies in the later round, and you won't want a weapon that takes ages to reload, and only carries a few rounds.
Don't forget that you can also upgrade your weapons in Nazi Zombies, before you even head into a game. Scroll over to the loadout tab before you enter a game, and you can attach various scopes, grips, and other items earned through playing to your various weapons. We've also noted that some Supply Crates in Headquarters will occasionally drop Nazi Zombies items, including weapon sprays and attachments, so make sure to keep an eye out for these.
CoD WW2 Zombies - How to Find Dr. Straub
In the Final Reich map for Nazi Zombies, there's an achievement/trophy called Lurking Around, and to get this, you'll have to find a shoot Dr. Straub. We're not entirely sure who Dr. Straub is, or what significance he holds in Nazi Zombies, but all you have to do to get the Lurking Around trophy is to shoot him whenever you see him.
So, where can you find Dr. Straub in the Final Reich? It turns out that the elusive scientist is basically never guaranteed to be in one specific location at any point, although we have rounded up the most common locations for him to appear in, just below:
CoD WW2 Zombies - How to get the Tesla Gun
Finally in our CoD WW2 Nazi Zombies guide, we'll be walking you through exactly how to build the Tesla Gun, the ultimate weapon of mayhem and destruction in the zombies mode. Firstly, you'll need to fuel the generator, which is done by turning the valves on three different tanks. To find the valves, you'll have to go from the generator in the second area of the Final Reich, and trace all the hoses back to the three generators. Be warned though that turning the valves can take some time, so you'll want to have your teammates watching your back.
After the generator is fueled, head right to the middle of the area where the fire trap is, and activate it. This will clear out the sewer area completely, and although you will be forced to deal with several Pests that rush your team, you'll then be able to finally turn on the generator.
Now head straight into the bunker area, and activate the crank in the middle of the bunker, causing a pit in the floor to open up. After this, head into the morgue area, and activate a level on a device on the wall, with the labels 'Aus' and 'Ein' on. However, once you've activated this device, you'll actually have to quickly run to the other end of the morgue, and flip the switch on a second device. Thankfully the two devices look identical, so you shouldn't have too much trouble finding them.
Your entire team will now have to head down into the Salt Mines, and once you've reached the very bottom area complete with cult-like decor, activate the strange machine and kill all the zombies that enter the red area. When the orange smoke eventually envelops the area, you'll know it's time to leave and head back upstairs to the bunker.
You'll now have to activate the main Geiskraft device, and this can be achieved by pushing the red button at the very top of the bunker area. Once activated, the Geiskraft device will either go into the laboratory area, or the morgue, and your team will have to follow it, killing all the zombies that come after you along the way.
When the Geiskraft device has reached its destination in either the laboratory or the morgue, you'll have to wait until it constructs the Tesla Gun part, and then pick up the part, heading back up to the main bunker area. We've got some bad news for you now, as you'll unfortunately have to do the entire process over again, to collect the second part of the Tesla Gun.
Once you've repeated the entire process with the Geiskraft device, and obtained the second piece of the Tesla Gun, you'll now have to head back to the large round table object in the center of the bunker, and activate it. Doing this will give your entire party a Tesla Gun each, meaning you can fight your way through many more Nazi Zombies waves yet.
In case you need a demonstration of how to get the Tesla Gun in the Nazi Zombies mode of Call of Duty: WW2, check out our complete play through of the mode just below:
CoD WW2 Zombies - How to Defeat the Panzermorder Boss
There's a secret, final boss for the Nazi Zombies mode in Call of Duty: WW2, which your entire team will have to band together to unlock. To find out how to defeat this special boss, as well as all the steps you'll need to take in order to unlock the massive showdown, head over to our CoD WW2 Panzermorder boss guide.
These are all the tips and tricks we've assembled right now, but head over to our Operation Shamrock and Awe event guide for all you need to know about the latest Community Event for Call of Duty: WW2.
Call of Duty: World at War , is a first-person shooter game produced by Treyarch, and is the first game in the 'Black Ops' timeline. It was released on November 11, 2008 in North America and on November 14, 2008 in Europe. It was announced on December 2, 2007, and on June 6, 2008; the 64th anniversary of D-Day, Treyarch announced it would be named as 'World at War' and it would take place in the Pacific theater of war as well as the Eastern Front.
It was released for all seventh-generation consoles as well as home computers. It is the first Treyarch game to be released on the PC and it has a double development cycle of Treyarch's previous game, Call of Duty 3 and was in development from late 2006.
The game's first trailer was released on June 21, 2008, and can be viewed here. The gameplay for Call of Duty: World at War remains the same as Call of Duty 4: Modern Warfare. The game was re-released in the Call of Duty: The War Collection as part of a bundle. It was also made available on the Xbox One via backwards compatibility on September 27, 2016.[2]
CampaignEdit
There is one campaign in the game divided into two: the American campaign and the Soviet campaign. The Soviet campaign is returning after having last been present in Call of Duty 2. There is no British campaign in the game, making World at War one of the only two major Call of Duty games set in the Second World War not to feature a British Campaign or a British playable character.It features both a solo and co-op campaign, however, both are the same except that co-op is played with multiple people and certain missions are unplayable.
SummaryEdit
The American campaign is set in the Pacific theater on the islands of Makin, Peleliu, and Okinawa. The Soviet campaign is set in the Eastern Front, mainly in Nazi Germany. In the American campaign, players take the role of Pvt. C. Miller as he fights alongside Sgt. Tom Sullivan, Cpl. Roebuck (later Sergeant), and Pvt. Polonsky. In the Soviet campaign, players take the role of Pvt. Dimitri Petrenko as he fights alongside the merciless Sgt. Viktor Reznov and the merciful Pvt. Chernov. In the American campaign, players, for the first time in a Call of Duty game, fight against the Japanese Imperial Army. Most combat takes place in jungles, where ambushes are likely. Combat also takes place in small mortar pits, ridges, beachheads, Japanese trenches, and small villages. Bunkers are a common sight in the American campaign, usually causing heavy casualties. In the Soviet Campaign, players fight against the German Wehrmacht during the push towards Berlin. Combat takes place, at first, in the ruins of Stalingrad where the player is mainly a sniper. After that, combat occurs in farmland and forests of the German town of Seelow, and finally, Berlin is assaulted and close quarter fighting becomes a common feature. The last mission of the Soviet campaign sees the Red Army capture the Reichstag and the player planting the Soviet Flag on top of the building.
PlotEdit
The story begins on Makin Island on August 17, 1942. American Marine Private C. Miller watches the torture and execution of his team, and is about to be executed himself before being rescued by another squad of Marines, led by Corporal Roebuck and Sergeant Tom Sullivan. They assault the Japanese on the island, replicating the Makin Island raid. The Battle of Peleliu is then replicated. After breaking through the Japanese lines on the Peleliu beach, Miller destroys two Type 97 Chi-Ha tanks with rocket strikes, allowing the American tanks to advance. At the end of the mission, Sullivan is killed by a Japanese officer with a katana. Roebuck is promoted to Sergeant and he and his squad make their way through the Peleliu swamps to launch an assault on a Japanese-held airfield to disable anti-aircraft guns. During the assault, Miller acquires a flamethrower to destroy a bunker and a bazooka to destroy the Chi-Has positioned at the airfield.
Meanwhile, the Battle of Stalingrad is held on the Eastern Front on September 17, 1942. Russian Private Dimitri Petrenko regains consciousness in a blood-stained and body-filled fountain, just as German troops execute his comrades. When they leave, Dimitri meets injured Sergeant Viktor Reznov, another survivor, who tells him of his mission to kill German general Heinrich Amsel, who is responsible for the massacres. After killing German soldiers in their way and dueling an enemy sniper, Dimitri follows Reznov through buildings and streets and they meet up with the remainder of Dimitri's unit, who are about to assault the General's communication post. During the assault, Dimitri provides overwatch with Reznov and aids the remaining Red Army soldiers as they recapture the post, managing to kill Amsel as he flees. Dimitri and Reznov jump into the Volga River and escape the pursuing Germans after killing Amsel. The next mission takes place three years later, during the Battle of the Seelow Heights near Berlin. Dimitri has been captured by German soldiers in an abandoned house, but is saved when the Red Army attacks the house; he is reunited with Reznov and introduced to his right-hand-man Pvt. Chernov. The Soviet troops advance through German lines and Dimitri aids them with a Panzerschreck until they reach and wipe out a German camp
Call Of Duty World At War Zombies Upgraded Guns
Then the campaign jumps back to the Pacific Theater. After pushing further inland on Peleliu, Miller and his unit take out enemy mortar crews so their tanks can go inland. They then proceed through the Japanese underground tunnels to attack the artillery-filled Point, one of the major Japanese strongholds that had destroyed many landing boats when they first landed. This allows American ships to advance, and Peleliu finally falls into American hands.
Back in Eastern Europe, Dimitri and Reznov pilot a T-34 tank, pushing through German lines along with the rest of the unit, so the Soviet troops can board a train to Berlin. Upon arrival, they engage German soldiers on the outskirts of Berlin, eventually pushing them out of the outskirts, commencing the Battle of Berlin. They then advance and fight through the city over the next few days, getting ever closer to the Reichstag. Dimitri's unit fights in apartment buildings and through the streets. After eliminating a German position in the streets, they reach the entrance to the Berlin U-Bahn, where three German soldiers are attempting to surrender. Reznov is unwilling to deny his men their revenge and gives Dimitri the choice of shooting them or burning them alive with Molotov Cocktail. Once an artillery barrage begins, they head into the U-Bahn to avoid being shelled and start fighting German soldiers around the platforms, until a surge of water fills the tunnel and Dimitri, unable to avoid the oncoming tidal wave, almost drowns.
After America gains Peleliu, the Battle of Okinawa occurs on the Pacific, where the Petty Officer Locke, in a PBY Catalina flying boat, takes part in a raid on three merchant ships. On their way back to base, another Catalina, codenamed Hammerhead, is destroyed by Japanese Zeroes, leaving Locke and his crew alone. The US fleet is assaulted, replicating Operation Ten-Go. Locke's PBY, the only PBY or plane near enough to come to immediate aid, works to rescue as many American sailors as possible by fighting off Japanese PT boats and kamikaze planes. With the PBY almost completely destroyed, more US aircraft arrive and drive off the remaining Zeroes. In the following mission, Miller's squad makes a ground assault on Okinawa, clearing out the Japanese from machine gun bunkers to allow American tanks to progress. With the battle almost won, the Americans storm Shuri Castle amidst mortar shelling and massive banzai charges. Once inside, they encounter Japanese soldiers surrendering. However, when Roebuck and Polonsky go to search them, they reveal concealed grenades under their clothes, at which point Miller is presented with the choice of saving either Roebuck or Polonsky. The remaining American troops arrive to assist the squad and engage the remaining Japanese soldiers in a battle in the castle center. After Miller calls in air strikes on two buildings, the Americans take Shuri Castle, crushing the last bastion of Japanese resistance in the Pacific War.
Meanwhile, Reznov drags Dimitri out of the U-Bahn to regroup with Soviet infantry. The Red Army then advances towards the Reichstag. During the assault at the Reichstag's entrance, Chernov is severely burned by a flamethrower, and is implied he dies of his wounds later. Reznov, Dimitri and the remaining Soviet soldiers enter the Reichstag, clear it of its German defenders, and reach the rooftop. After a final showdown on the top floor to reach the Nazi flag, Dimitri is shot by a dying German soldier in an attempt to stop him from planting the Soviet flag, but Reznov kills the German with a machete. Although wounded, Dimitri manages to plant the Soviet flag, signaling Soviet victory and ending the war in Europe. [3]
á´´á´° Call of Duty World at War PC - Complete Campaign Story
Co-op Campaign/Competitive Co-op Edit
A new feature in Call of Duty: World at War is to play the campaign with other players, in Cooperative Campaign and Competitive Co-op.
In Cooperative Campaign, players play alongside each other with the same objectives of the solo versions of the missions except with the added objective to keep the other players from dying and the additional benefit of extra support that comes from the other players. In Competitive Co-op, players still need to keep each other alive and try to complete all the objectives but also compete for the highest score. Points are earned by killing enemies, completing objectives, etc. In addition, both feature Challenges which can be completed to earn Experience Points for multiplayer to improve the player's rank. Note that these challenges cannot be completed in multiplayer, solo campaign or Nazi Zombies.
Multiplayer Edit
Call of Duty: World at War has the same multiplayer features as Call of Duty 4: Modern Warfare (i.e. Killstreaks, Ranks, Perks). However, its ranking system is very different from that of Call of Duty 4: Modern Warfare. For prestiging, the player will be rewarded with extra create-a-class slots and gamer pictures (Sgt. Roebuck gamer picture for prestiging for the first time and Sgt. Reznov for the 10th time). There are also co-op challenges that will give the player XP.Also, players are allowed to brutally Gib enemy soldiers, as in campaign.
Ranks Edit
Throughout the players experience in the multiplayer of Call of Duty: World at War, the player will go through a series of ranks. The ranks up to level 65 are listed on the right of the page. The prestige ranks are located on the left. As the player increase in level, the player unlocks new weapons, additional grenades, and perks. Once level 65 is reached, the player has the option to go into Prestige mode. While this does reset the players rank and all the player's challenge progress, it also works toward unlocking extra class slots for Create-A-Class.
MapsEdit
World at War had 13 multiplayer maps plus a zombie map when it came out, a free multiplayer map was given later within a patch, and three map packs each containing three new multiplayer maps and a free zombie map resulting in a total of 23 Multiplayer maps and 4 zombie maps.
WeaponsEdit
World at War has a total of 30 weapons, with 22 primaries and 8 secondaries.
PerksEdit
KillstreaksEdit
Call of Duty: World at War has three killstreaks just as Call of Duty 4: Modern Warfare did, but the 5 and 7 killstreaks are different:
VehiclesEdit
A major difference between the multiplayer in World at War and the multiplayer in the Modern Warfare games is the ability to drive a tank in some maps. Therefore, Vehicle Perks are included in-game. Tanks can be used for both Tank-based combat as well as killing infantry. However, areas tanks can access on maps are limited, allowing infantry to escape when an enemy tank is nearby. Another feature of the tank is the ability to switch position on the tank from either the main turret or a machine gun mounted on the top (this is not possible if another player is in the other gun of the Tank). While using the top machine gun, it is possible to crouch for added protection.
Tanks are relatively hard to take out. While most of time this may occur in tank-based combat (though tanks have enough armor that a driver can easily get out and get away before his tank blows up). The M9A1 Bazooka and the Sticky Grenade can be used to take out tanks from a more medium to long range approach, but this requires at least two players working together to take it out. Another option is using satchel charges to destroy the tank. This, however, either forces the player to get close to the tank (which is generally a bad idea as either the tank will see the player or might even run over them) or placing satchel charges, moving to another location where they can watch the charges, and then blowing them up when the tank rolls over them (this, however, requires good analyzing of where the tank more than likely is going to go). The difference between using Satchel charges and using bazookas and/or grenades is that a single player can take down a tank using satchel charges, but it is a little more difficult to get set up to even have the possibility of taking down the tank.
Character Skins Edit
When using a certain class of weapon in Multiplayer, an appropriate skin is used to match the class of weapon. Each class and faction has a different skin. For example, when using a bolt action rifle, such as the Kar98k, Mosin-Nagant, Springfield, Ariskia, or the PTRS-41, a ghillie suit is equipped. Every country (USA, Russia, Germany, Japan) has its own unique ghillie suit.
Skin equipped when using a submachine gun.
Skin equipped when using a bolt-action rifle.
Skin equipped when using a shotgun.
Skin equipped when using a rifle.
Skin equipped when using a machine gun.
Nazi ZombiesEdit
Call of Duty: World at War also features a new game mode, Nazi Zombies. After having completed the campaign, watched the credits(which can simply be skipped), or being connected to online, players can automatically start a game of Nazi Zombies in the map Nacht der Untoten. The player must defend against waves of Nazi zombies by buying new weapons, unlocking new areas, and boarding up windows. Boarding up windows or damaging zombies gives points which can be used to unlock access to new areas and buy weapons. Sometimes, zombies drop power-ups such as Nuke, Max Ammo, Double Points, and Insta-Kill. The three map packs have brought new content such as the Pack-A-Punch Machine that upgrades certain weapons, Perk-a-Cola machines that give perks to players for a certain amount of points, and a new enemy, the Hellhounds. A new Nazi Zombies map comes with every multiplayer map pack. Nacht der Untoten came with the game, Verrückt was in Map Pack 1, Shi no Numa in Map Pack 2 and Der Riese in Map Pack 3. The World at War maps were ported over in the Hardened and Prestige versions of Call of Duty: Black Ops, and feature Black Ops cold war weapons as well as some of the original World at War weapons (e.g. Kar98k, Thompson, FG42, etc.). The Rezurrection DLC made the World at War maps available for purchase.
Different VersionsEditCall of Duty: World at War Limited Collector's EditionEdit
The Call of Duty: World at War Limited Collector's Edition is a package containing Call of Duty: World at War, a canteen, which has its lid stuck on as the inside is lead, a metal tin in which to store all Call of Duty games, a week of double XP, a golden clan tag to promote the player's VIP status, and a code for unlocking the FG42 early. When the code is redeemed, the first heavy gunner slot for Create-A-Class will have an FG42. If the customer pre-ordered the game at Gamestop then the M1A1 Carbine will be put in the first slot of the rifleman class. As far as the advantages go for having bought it, the high-end weaponry gives one an in-game boost. In fact, the FG-42 is unlocked well into multiplayer, and the M1A1 Carbine is the last unlocked weapon.
The Limited Collector's Edition's boxart.
The total contents of the Limited Collector's Edition.
Call of Duty: World at War: Final FrontsEdit
Call of Duty: World at War: Final Fronts was a version of this game that was made for the PlayStation 2. It is similar but has toned-down graphics. It includes two American campaigns and a British campaign, while removing the Soviet campaign. The original version of this game lacks an extra American campaign and a British campaign, although it includes a Soviet Campaign. Final Fronts also does not feature Nazi Zombies.
Call of Duty: World at War (Nintendo DS)Edit
A version of Call of Duty: World at War was made for the Nintendo DS. It includes the Pacific campaign, the Soviet campaign, and a British campaign. The American campaign tells the story of Rook, a new member of the USMC, as he participates in the effort to defeat Japanese forces and take over Shuri Castle, the British campaign features Dawkins of the SAS, as he assists in pushing German forces back towards Berlin, and the Soviet campaign allows the player to take control of Dimarkurato, a private of the Red Army, as he participates in the Battle of Seelow Heights and assault the Reichstag.
Achievements/TrophiesEdit
Differences from previous Call of Duty games Edit
Concept ArtEdit
GalleryEdit
A Cooperative Mode Lobby.
Cooperative Gameplay in 'Their Land, Their Blood'.
The player's character model in the American Campaign.
The player's character Model in the Soviet Campaign.
Call of Duty World at War weapons.
German soldiers defending the Reichstag.
Trivia Edit
Game Manual Edit
Table of Contents
Installation, Game Controls
Game Controls
Main Menu, Multiplayer Menu
Save System, In-Game Display
Health System, Objective Menu
Multiplayer
Merchandise Refund
Software License Agreement
External links Edit
References Edit
Call of Duty: World at War is a first-person shootervideo game developed by Treyarch and published by Activision. It was released for Microsoft Windows, the PlayStation 3, Wii and Xbox 360, in November 2008. It is the fifth mainstream game of the Call of Duty series and returns the setting to World War II. The game is also the first title in the Black Ops story line. World at War received ports featuring different storyline versions, while remaining in the World War II setting, for the Nintendo DS and PlayStation 2. It was the first game in the series to feature the zombies mode featured in later sequels. A Windows Mobile version was also made available by Glu Mobile.
The narrative for the campaign mode focuses on the Pacific and Eastern Front theaters of World War II, involving the United States, Empire of Japan, Soviet Union, and Nazi Germany. It is told from the perspectives of Marine RaiderPrivate C. Miller, US Navy Petty Officer Locke and Red Army soldier Private Dimitri Petrenko, and is based on several historical battles. The multiplayer component of the game contains various game modes and a leveling system that allows the player to unlock additional weapons and rewards as they progress, similar to Call of Duty 4 and repeated in many following Call of Duty entries. Vehicles, in the form of tanks, that players can control appear on certain multiplayer maps. The game also contains downloadable content called 'map packs', which can be purchased online. A new feature to the series was the addition of a cooperative mode, which supports up to two players locally and four players online.
Development for World at War took two years and began after the release of Treyarch's previous title, Call of Duty 3, which was also set in World War II and was their first title they developed for the series. The game is based on an enhanced version of the IW enginegame engine developed by Infinity Ward with increased development on audio and visual effects. Treyarch utilized the engine to make more parts of certain environments destructible and introduce limb dismemberment and realistic burns to character models. The game was announced by Activision on June 23, 2008.
World at War received positive reviews from critics and was a commercial success. It sold over 3 million copies in the United States within the first two months of its release, becoming one of the best-selling titles of 2008. In 2010, a sequel, Call of Duty: Black Ops was released. Three other sequels followed: Call of Duty: Black Ops II in 2012, Call of Duty: Black Ops III in 2015, and Call of Duty: Black Ops 4 in 2018. The Xbox 360 version of World at War became backwards compatible on the Xbox One in September 2016.[4]
Gameplay[edit]Overview[edit]
World at War[5] features more mature themes than previous Call of Duty installments and [6] is open-ended, giving the player multiple ways to complete objectives,[7] but otherwise generally plays like previous iterations of the franchise. Players fight alongside AI-controlled teammates. They help during the game's missions by providing cover fire, shooting down enemies, and clearing rooms for entry.[8]
When playing the Wii version of the game, instead of using a normal controller, such as the ones used by the Xbox 360 and the PlayStation 3, an optional gun-like expansion controller known as the Wii Zapper can be used. The Zapper, or Wii Remote and Nunchuk, can be used to aim at targets to fire at them and simulate marksmanship.[9]
The game's return to World War II-era warfare reintroduces weapons and technology. The player gains access to these over the course of the game, but may only carry up to two weapons in addition to hand grenades. Weapons and ammo from fallen foes or friendlies can be picked up to replace weapons in a player's arsenal. Players can also find weapons with additional attachments, including guns equipped with rifle grenades, telescopic sights, and bayonets.[8]
A character can be positioned in one of three stances: standing, crouching, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player in deciding whether to flee or throw it back at the enemy.[8]
The single-player campaign includes thirteen hidden 'death cards', denoted by playing cards attached to makeshift war graves. There is one in each level (barring those that take place in vehicles); collecting them unlocks cheats for Co-op mode, such as reduced enemy endurance and 'paintball mode'.[10]
Multiplayer[edit]
World at Warâs multiplayer experience resembles the one established in Call of Duty 4: Modern Warfare. All versions of the game use a similar perk and ranking system[11] and feature six multiplayer modes, including team deathmatch and capture the flag.[12] There are three 'killstreak rewards' that can be used to turn the tide of battle: a recon plane, showing opposing players on the mini-map; an artillery strike upon an area; and attack dogs, which spawn and attack opposing players. These are gained with 3, 5, and 7 kills, respectively. They are available in all game modes, apart from team survival, and cannot be edited.
Gameplay in online multiplayer's War mode
The game also features a cooperative gameplay mode with up to two players via split screen on consoles, or four players online, for the first time in the franchise. The Wii version of the game does not include online co-op, but two players can play through a 'squadmate co-op' mode which allows both players to experience the game through the same screen and point of view.[11]
Nazi Zombies[edit]
All versions except the Wii feature the minigameNazi Zombies. This is the first time Nazi Zombies ever appeared in any Call of Duty game.[13] The mode consists of 1-4 players fighting an unlimited number of waves of Nazizombies. Players can work together with other people to kill the zombies in a 'co-op' (cooperative) mode either offline with 1-2 players or online with 2-4 players. The players gain points by injuring or killing the zombies or repairing boarded-up windows, which are used to remove blockages inside the bunker and to gain access to more useful weapons than the starting M1911pistol and unlock more rooms. Zombies continually break the windows to gain entrance and to down the players; when all players are damaged enough to fall, the game is over.[14] Three extra maps for the Nazi Zombie game mode were added with the World at War map packs. These maps, Shi No Numa, Verrückt and Der Riese added on to the Nacht Der Untoten map which came with the game.
Synopsis[edit]Characters[edit]
During the single-player campaign, the player controls three characters from a first-person perspective. The player first assumes the role of Private C. Miller of the United States Marine Corps' 1st Marine Division in the Pacific campaign. He is captured by the Japanese, but is rescued by Corporal Roebuck (voiced by Kiefer Sutherland) and his men from the Marine Raiders squad, during the Makin Island raid. Other notable non-playable characters of the Marine Raiders unit include Sergeant Tom Sullivan (voiced by Chris Fries) and Private Polonsky (voiced by Aaron Stanford).[15] Private Dimitri Petrenko, the second playable character, fights on the Eastern Front with SergeantViktor Reznov (voiced by Gary Oldman). They are joined by a third character, Private Chernov, Reznov's subordinate, who serves as a voice of reason throughout the campaign and regularly voices shock and disapproval at the brutal slaughter he witnesses. They are all soldiers in the 3rd Shock Army under the command of Commissar Markhov.[15] The third playable character in the campaign is Petty Officer Locke, a weapons operator on a PBY Catalina flying boat, who is only playable in the mission 'Black Cats' during a solo campaign.[15]
Plot[edit]
The opening scene of the campaign
The story begins on Makin Island on August 17, 1942. U.S. Marine Private C. Miller watches the torture and execution of his team, and is about to be executed himself before being rescued by another squad of Marines, led by Corporal Roebuck and Sergeant Tom Sullivan. They assault the Japanese on the island, replicating the Makin Island raid. The Battle of Peleliu is then replicated. After breaking through the Japanese lines on the Peleliu beach, Miller destroys two Type 97 Chi-Ha tanks with rocket strikes, allowing the American tanks to advance. At the end of the mission, Sullivan is killed by a Japanese officer with a gunto. Roebuck is promoted to Sergeant and he and his squad make their way through the Peleliu swamps to launch an assault on a Japanese-held airfield to disable anti-aircraft guns. During the assault, Miller acquires a flamethrower to destroy a bunker and a bazooka to blow up the Chi-Has positioned at the airfield.[15]
Meanwhile, the Battle of Stalingrad is held on the Eastern Front on September 17, 1942. Soviet Private Dimitri Petrenko regains consciousness in a blood-stained and body-filled fountain, just as German troops execute his comrades. When they leave, Dimitri meets injured Sergeant Viktor Reznov, another survivor, who tells him of his mission to kill German general Heinrich Amsel, who is responsible for the massacres and crimes. After killing German soldiers in their way and duelling an enemy sniper, Dimitri follows Reznov through buildings and streets and they meet up with the remainder of Dimitri's unit, who are about to assault the General's communication post. During the assault, Dimitri provides overwatch with Reznov and aids the remaining Red Army soldiers as they recapture the post, managing to kill Amsel as he flees. Dimitri and Reznov jump into the Volga River and escape. The next mission takes place three years later, during the Battle of the Seelow Heights, near Berlin. Dimitri has been captured by German soldiers in an abandoned house, but is saved when the Red Army attacks the house; he is re-united with Reznov and introduced to his right-hand-man Pvt. Chernov. The Soviet troops advance through German lines and Dimitri aids them with a Panzerschreck until they reach and wipe out a German camp.[15]
The story then shifts back to the Pacific Theater. After pushing further inland on Peleliu, Miller and his unit take out enemy mortar crews so their tanks can go inland. They then proceed through the Japanese underground tunnels to attack the artillery-filled Point, one of the major Japanese strongholds that had destroyed many landing boats when they first landed. This allows American ships to advance, and Peleliu finally falls into American hands.[15]
A firefight in the streets of Berlin
Back in Germany, Dimitri and Reznov pilot a T-34 tank, pushing through the last Nazi lines so the Soviet troops can board a train to Berlin. Upon arrival, they engage German soldiers on the outskirts of Berlin, commencing the Battle of Berlin. They then advance through the streets, eventually reaching the entrance of a Berlin U-Bahn station, where three German soldiers are attempting to surrender. Reznov is unwilling to allow the men to live and gives Dimitri the choice of shooting them or burning them alive with molotov cocktails. They head into the underground and start fighting German soldiers around the platforms, until a sudden surge of water fills the tunnel. Dimitri, unable to avoid the oncoming tidal wave, almost drowns.[15]
After America conquers Peleliu, the preparatory action for the Battle of Okinawa occurs in the Pacific Theater, during which Petty Officer Locke, in a PBY Catalinaflying boat, takes part in a raid on three merchant ships. On their way back to base, another Catalina, codenamed Hammerhead, is destroyed by Japanese Zeroes, leaving Locke and his crew alone. Meanwhile, Task Force 58 of the US 5th Fleet is attacked, replicating Operation Ten-Go. Locke's PBY crew, the only one near enough to come to immediate aid, works to rescue as many American sailors as possible by fighting off Japanese PT boats and kamikaze planes. With the PBY almost completely destroyed and ammunition on Locke's .50 cal running out, all hope seems lost, until a sudden attack from a squadron of Vought F4U-1Cs drives off the remaining Zeroes. In the following mission, Miller's squad assaults a Japanese position on Okinawa, clearing out machine gun bunkers to allow American tanks to progress inland. With the battle almost won, the Americans storm Shuri Castle amidst mortar shelling and constant banzai charges. Once inside, they encounter Japanese soldiers surrendering. However, when Sgt Roebuck and Pvt Polonsky search them, they reveal concealed grenades under their clothes, at which point Miller is presented with the choice of saving either Roebuck or Polonsky. The remaining American troops arrive to assist the squad and engage the remaining Japanese soldiers in the castle's interior garden. After Miller calls in air strikes on two buildings, the Americans take Shuri Castle, crushing the last bastion of Japanese resistance on Okinawa.[15]
Meanwhile, back in Germany, Reznov drags Dimitri out of the U-Bahn to regroup with Soviet infantry. The Red Army then advances towards the Reichstag. During the assault at the Reichstag's entrance, Chernov is severely burned by a flamethrower, and is implied to be killed. Reznov, Dimitri and the remaining Soviet soldiers enter the Reichstag, clearing it of its German defenders, and reaching the rooftop. After a final showdown on the top floor to reach the Nazi flag, Dimitri is shot by a dying German soldier, whom Reznov kills with a machete. Although wounded, Dimitri manages to plant the Soviet flag, signalling Soviet victory and ending the war in Europe.[15]
Zombies[edit]Characters and setting[edit]
The first map in the Nazi Zombies game mode, that came with the Call of Duty: World at War game is titled, 'Nacht Der Untoten' (German word translated to 'night of the undead'). The map is fairly simple compared to the ones from the map packs that came later in the DLC expansions for Call of Duty. This zombie story takes place during World War II at an abandoned airfield in a bunker, with only two floor levels. The four characters at this map are unknown United States Marines, in the second map 'Verruckt' the character Tank Dempsey is introduced. The main four protagonists of the zombies story do not all appear until 'Shi No Numa' and include Tank Dempsey, Edward Richtofen, Nikolai Belinski, and Takeo Masaki[16]
Development[edit]
World at War was announced on June 23, 2008, by Activision, who confirmed that the game was to be released in fall 2008, and that the series would revert to its customary World War II setting.[17] The game took about two years to make, twice as long as Treyarch's previous entry to the series, Call of Duty 3.[6] The game is powered by an improved version of the Call of Duty 4: Modern Warfare engine, with several improvements made to the physics model. Environments are more destructible and can be set on fire with the flamethrower, whose fire propagates. Dismemberment, as well as realistic skin and clothes burning of the characters were added.[18]
Not long after, Treyarch released the modding tools for Call of Duty: World at War. These tools were the same ones used to create all the other Call of Duty series games, but with slight changes version to version, which can be downloaded online.[6]Kiefer Sutherland and Gary Oldman were cast as voice actors for the game. Sutherland voices the narrator and squad leader of the American campaign, Sergeant Roebuck, while Oldman voices that of the Soviet campaign, Sergeant Reznov.[19][20] A full-sized replica PBY Catalina was constructed for motion capture use.[6]
Full-sized replica PBY Catalina in a motion capture studio.
Audio[edit]
The music for Call of Duty: World at War was composed by Sean Murray. He had worked with Brian Tuey, Treyarch's audio director, on True Crime: New York City, the sequel to the first True Crime: Streets of LA. Murray said Tuey âknew I would bring a fresh approach to Call of Duty: World at War'. Adam Levenson, the audio director of Activision, was called in to help them. Murray said that he wanted to make the music more fun and intense, but also 'a specific musical path that follows the psyche of the gameplay'.[21]
The new technology of occlusion, which changes the sound made by nearby object depending on objects blocking its path e.g. walls, has been added to World at War. The game has various levels of 'muffled' sound depending on the objects it travels though e.g. a more muffled sound through a thick wall compared to a slightly muffled sound through a thin short wall. For the first time in a Call of Duty game, the player is able to tell the difference between someone walking next to the player and someone walking above or below the player, as well as telling the difference between a shot fired in the distance and a shot fired close by, but behind a solid object.[22]
The other technology of Flux was also developed using field recording systems. The World at War crew traveled to a desert with mountains on both side of the range to test the frequencies of sounds made by World War II weapons. Microphones were placed 60 yards (55 m) behind and 60 yards in front of the gun to test the echoes. This was later replicated and developed in the studio for the game software. It means that players will be able to pinpoint a sniper rifle shot, as it reflects off them, as well as hearing the initial 'pop' of a hand grenade blowing up and then the grenade's loud 'whoosh' sound that begins where the grenade blew up, and ends behind the player. The flux system also combines with the occlusion system.[22]
Marketing[edit]
The first trailer for the game premiered on Xbox Live on June 21, 2008,[23] and arrived on PlayStation Network five days later.[24] A beta of the game's online multiplayer mode was released for the Xbox 360 on October 10, 2008.[25] A PC version of the beta was later released on October 28, 2008.[26] Those who pre-ordered the game at GameStop, Game and EB Games in Australia or North America or who are members of the Call of Duty official website were given codes which allowed them to download both beta versions of the game.[27] Coinciding with the release of the game, McFarlane Toys produced four action figures. Three are different varieties of US Marine Corps infantry, and the fourth is a British Special Ops soldier.[28]
A collector's edition of World at War was released on November 11, 2008 in North America and November 14, 2008 in Europe.[29] It includes several bonus items, among them a stainless steel canteen imprinted with the Call of Duty series logo and a metal storage tin. The collector's edition also gives the player access to an unlockable weapon and the opportunity to earn double experience points in the online multiplayer mode, as well as a specially colored clan tag to denote the player's VIP status. This edition of the game is only available for the Microsoft Windows and Xbox 360 platforms.[30]
Downloadable content[edit]
On February 26, 2009, an update was made available to the Xbox 360 and PlayStation 3 versions, as well as the addition of a new multiplayer map, Makin Day. The update included several bug fixes which removed glitches in several multiplayer maps and player movements, and provided more information in the stats display.[31] The Makin Day map was released for Microsoft Windows on February 6, 2009 in the downloadable patch 1.2. Makin Day has a similar layout as the existing Makin map,[32] but includes subtle changes such as daylight, reflected in the tide being out along the shoreline as well as some reworked areas of the map.[32]
Screenshot of the gameplay in Zombie Verrückt
On March 18, 2009, Activision and Treyarch announced that downloadable content (DLC) was under development for World at War, titled Map Pack 1. This first installment of DLC was released on March 19, 2009 for the PlayStation 3 and Xbox 360, while the Windows version received the DLC at a later date. The map pack includes three new multiplayer maps and one new Nazi Zombies map, entitled 'Zombie Verrückt' (German: zombie crazy). The map is based on the multiplayer map Asylum, in turn based on the asylum in the campaign mission Ring of Steel. The map includes new weapons and power-ups intended to expand the experience. Players can turn on a power generator that reunites both sides of the map and enables 'Perk-a-Cola' machines, which have been featured in every subsequent Nazi Zombies map.[33] The new multiplayer map called 'Nightfire' takes places at night in the streets of a bombed-out area of Berlin. The 'Knee Deep' map is in the jungle of Peleliu and contains fortified huts and streams. 'Station' is located in a ruined underground train station in Berlin featuring subway cars and hidden passages.[34] Reports stated that Map Pack 1 sold over 1 million copies in the first week of availability, setting an Xbox Live record for the number of downloads in a week.[35]
On April 30, 2009, Activision and Treyarch announced Map Pack 2,[36] which was released on June 11.[37] Map Pack 2 contains an additional four multiplayer maps. 'Shi No Numa' (Japanese: 'æ»ã®æ²¼' 'swamp of death') is a new map on the Nazi Zombies co-op mode, set in a misty swamp-land surrounded by jungle. New features include flaming hellhounds, the Wunderwaffe DG-2 weapon and ten new achievements/trophies. The map also introduced four new playable characters who have appeared in several subsequent Nazi Zombie maps: Tank Dempsey U.S.M.C, Nikolai Belinski of the Red Army, Nazi Doctor Edward Richtofen and Takeo Masaki of the Japanese Imperial Army. The multiplayer map 'Banzai' is set in a jungle featuring a river bridge, villages, a waterfall and hidden caves. The 'Corrosion' map is set in a run-down train yard in Russia, featuring broken pipelines and train cars. The 'Sub Pens' map is located in a bombed-out Japanese submarine base with heavy rain.[38]
On July 20, 2009, Activision and Treyarch announced Map Pack 3, which was released August 6, 2009. This DLC also consists of three new multiplayer maps and a new Nazi Zombies map. The three multiplayer maps are 'Battery', which takes place on an abandoned coastal artillery battery Pacific; 'Breach', which is set in the overcrowded streets of Berlin, Germany near the Brandenburg Gate; and 'Revolution', which is based on an industrialized city in Russia. The new Nazi Zombies map, 'Der Riese' which means 'The Giant' in English, is based in a factory where 'element 115' is being processed and used to build teleporters and other mysterious devices, such as the 'Pack-a-Punch Machine', which upgrades guns, such as the Wunderwaffe DG-2. New weapons such as Monkey Bombs were also added. This map also introduced the official backstory to Zombies mode, which is continued into Call of Duty: Black Ops.[39]
All map packs were released for free on Microsoft Windows. The packs were paid DLC for the Xbox 360 and PS3.[citation needed]
Other versions[edit]Nintendo DS[edit]
Call of Duty: World at War was released for the Nintendo DS on November 11, 2008 in North America,[40] and on November 14 in Europe.[41] It was published by Activision and developed by n-Space, who used the same game engine as their previous title, Call of Duty 4: Modern Warfare.[42] The game's scenarios are also based on World War II's Pacific theater and Eastern front with American, British and Soviet campaigns.[40] Up to four players can be supported online with four different types of game, as well as perks and rank-ups.[42] Compared to Modern Warfare, it has improved in-level geometry, has more responsive sprints and crouches and 3D-modeled guns instead of 2D sprites.[42] However the flamethrower, which is new to the game series, is rendered with 2D sprites.[42] The framerate is just under 30 and has lots of voice-over during the missions.[43] Players are able to defuse mines and send Morse code with the touch screen, as well as using mortar rounds, an anti-air gun from a battleship, parachuting and using mounted guns.[42] There is also a tank mode which allows the player to turn the main gun and fire machine gun rounds at the same time.[42]
PlayStation 2[edit]
The PlayStation 2 version, titled Call of Duty: World at War: Final Fronts, differs significantly from the main versions. Developed by Rebellion Developments,[44]Final Fronts features 13 missions set near the end of World War II across three different campaigns. Aside from the two campaigns in the Pacific and Western to Central Europe, Final Fronts also includes a third campaign involving the British advance on the Rhine River. The missions range from infantry, infiltration, sniper, large-scale assaults, night fighting, and tank assaults.[45]
The U.S. campaign follows Pvt. Miller and the squad from World at War, but here Miller is of the 2nd Marines Division, instead of the 1st. The game includes his missions from World at War. The Western Europe campaign is from the perspective of Lucas Gibson, of the American 80th Infantry Division. His missions are in Luxembourg and Austria. Most of the Europe campaign, the player controls Pvt. Tom Sharpe of the British 6th Airborne. Final Fronts does not feature online multiplayer or a Nazi Zombies mode. Like other versions, the game includes 2 flamethrower missions and a tank mission, however the latter is on-rails rather than free roaming. The flamethrower in Final Fronts only fires on a small scale, whereas the PlayStation 3 version allows the flamethrower to be used on a large scale in more missions and it is highly visible where it is fired. The tank mission is from the perspective of a tank gunner named Alex.[46]
iPhone, iPod Touch, and iPad versions[edit]
Call of Duty: World at War Zombies was released for the iPhone and iPod Touch on November 16, 2009 by Activision, Treyarch, and Ideaworks Game Studio. The game is based on the Nazi Zombies mode in Call of Duty: World at War, and featured a tutorial map and maps called Nacht der Untoten, Shi No Numa and Der Riese, with a downloadable map named Zombie Verrückt. In 2010, an HD iPad version was released with enhanced graphics and the Zombie Verrückt map free to play without buying, but without the Shi No Numa and Der Riese maps.The game was removed from the app store in 2018.
Windows Mobile version[edit]
Call of Duty: World at War was released for the Windows Mobile. However, the game features a run and gun genre similar to Commando from Capcom rather than a first-person shooter, a different storyline, and a different set of characters. The game was developed by Glu Mobile and published by Activision.[47]
Reception[edit]
Critical response[edit]
Call of Duty: World at War received 'generally positive' reviews, according to review aggregatorMetacritic.[48][49][50][51] Describing the game as a whole, GameSpot stated that by returning to the World War II setting, 'World at War achieves greatness but falls short of excellence.'[53]IGN concluded that World at War was a 'solid, confident shooter with plenty to offer the casual and hardcore alike.'[56] Overall, the Official Xbox Magazine described the game as being more like an expansion pack in the Call of Duty series rather than a full game.[60]
IGN applauded the developer Treyarch for its decision to stage World at War in the Pacific theater of World War II. The addition of a co-op mode was also complimented as helping to increase the game's replayability, and the multiplayer mode was described as 'definitely an area where World at War shines.'[56] Some positive points noted by GameSpot include the 'well-acted dialogue' of the characters Sgt. Roebuck and Sgt. Reznov, as well as the solid and fast-paced single player/co-op campaign.'[53]
IGN criticized that the scope of the campaign hurt the continuity of the plot, with some missions taking place several years after others and disrupting the flow of the narrative.[56]Official Xbox Magazine's main criticism was that Treyarch had not expanded upon the success of Call of Duty 4: Modern Warfare, but had instead created a 'play-it-safe sequel' that used elements of Call of Duty 4 but added 'nothing noteworthy of its own.'[60] Other flaws pointed out by the reviewer included the lack of excitement in the campaign storyline and the few differences between the Pacific theater missions and European theater missions, stating 'you could just be marching through another European town with a lot more trees.'[60]GameSpot criticized the game's use of 'well-worn source material' and 'déjà vu' game mechanics, also implying its similarity to the Call of Duty series' other games.[53]1UP.com stated that the horror of the game is 'almost too much at times'.[64]
GameSpot praised the darker, grittier portrayal of the World War II settings.[53] 1UP.com noted the significantly increased graphic violence and gore (even over the M-rated Call of Duty 4) as a positive improvement in realism saying, 'While enemies died en masse in previous installments, dismemberment and gore were essentially nonexistent. That's no longer the case â here, legs are severed, men cry out in agony as they reach for lost body parts, and gouts of blood fly as bullets pierce flesh.' and that 'World at War portrays the horror of WWII more accurately than ever before..'[64]
Sales[edit]
Call of Duty: World at War was the second best-selling game for November 2008 in the United States, selling over 1.41 million units.[65] The Xbox 360 and PlayStation 3 versions were the second and ninth best-selling game of December 2008 in the United States, selling in excess of 1.33 million and 533,000 copies respectively.[66] The Xbox 360 version was the sixth best-selling game of 2008, selling in excess of 2.75 million copies.[66] The Wii version ranked as the 19th best-selling game and the seventh best-selling Wii game of December 2008 in the United States.[67] It received particular interest in the United Kingdom, where it doubled the amount of first-week sales compared to Modern Warfare on the PS3 and Xbox 360.[68] It also became the third fastest-selling video game in the UK behind Grand Theft Auto IV and Grand Theft Auto: San Andreas.[69] The Xbox 360 version of World at War received a 'Double Platinum' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[70] indicating sales of at least 600,000 copies in the United Kingdom.[71] ELSPA gave the PlayStation 3 release a 'Platinum' certification,[72] for sales of at least 300,000 copies in the region.[71] As of November 2013, the game has sold 15.7 million copies.[73]
References[edit]
External links[edit]World At War Zombies Ps3
World At War Zombies Gun Shop
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